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Character art is about technical skills as much as it is about understanding the technical and narrative context in which the character will move.
Here it's a selection of characters I've worked on.

Stranger Things VR

Character Design // Character Art // Tech Art // Animations 


Within the limitation of VR headsets, we decided to go for a painterly style to match the Stranger Things series' aesthetic. 
All the textures are painted in Photoshop.

Studio: Tender Claws

Platform: VR Devices 

Link: https://tenderclaws.com/strangerthingsvr

STRANGER THINGS: (TM)/(C) NETFLIX. 2024. ALL RIGHTS RESERVED.

Ludmilla

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Character Design // Character Art // Tech Art // Animations
 

Inspired by the Soviet space-race era graphic style, Ludmilla is a cosmonaut lost in a limbo between space and memories.

Studio: Space Backyard

Link: Ludmilla presskit

 

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Alba: a Wildlife Adventure

Character Art // Tech Art // Animations

In "Alba," our goal was to depict a vibrant and authentic Mediterranean environment, teeming with a diverse array of animal species and NPCs.

The art director, David Fernandez Huerta, ultimately opted for a blocky and simple-shaped art style. This choice facilitated rapid modeling and rigging on my part. I enjoyed the creative process of manipulating shapes, providing each character with a distinct appearance while maintaining overall consistency among them.

I also delved into experimenting with a geometry-swap system for facial expressions and smear effects.

Studio: Ustwo Games

Platform: PlayStation - XBox - Apple Arcade - Nintendo Switch

Link: https://albawildlife.com/

Bolide

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Character Design // Character Art // Tech Art // Animations


What if a 70's Italian rider is going to be the protagonist of an anime series?
Bolide is a personal animation project currently under development.

 

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