Character art is about technical skills as much as it is about understanding the technical and narrative context in which the character will move.
Here it's a selection of characters I've worked on.
Stranger Things VR
Character Design // Character Art // Tech Art // Animations
Within the limitation of VR headsets, we decided to go for a painterly style to match the Stranger Things series' aesthetic.
All the textures are painted in Photoshop.
Studio: Tender Claws
Platform: VR Devices
Link: https://tenderclaws.com/strangerthingsvr
STRANGER THINGS: (TM)/(C) NETFLIX. 2024. ALL RIGHTS RESERVED.
Ludmilla
Character Design // Character Art // Tech Art // Animations
Inspired by the Soviet space-race era graphic style, Ludmilla is a cosmonaut lost in a limbo between space and memories.
Studio: Space Backyard
Link: Ludmilla presskit
Alba: a Wildlife Adventure
Character Art // Tech Art // Animations
In "Alba," our goal was to depict a vibrant and authentic Mediterranean environment, teeming with a diverse array of animal species and NPCs.
The art director, David Fernandez Huerta, ultimately opted for a blocky and simple-shaped art style. This choice facilitated rapid modeling and rigging on my part. I enjoyed the creative process of manipulating shapes, providing each character with a distinct appearance while maintaining overall consistency among them.
I also delved into experimenting with a geometry-swap system for facial expressions and smear effects.
Studio: Ustwo Games
Platform: PlayStation - XBox - Apple Arcade - Nintendo Switch
Link: https://albawildlife.com/
Bolide
Character Design // Character Art // Tech Art // Animations
What if a 70's Italian rider is going to be the protagonist of an anime series?
Bolide is a personal animation project currently under development.